The Calimera Project is funded
under the European Commission,
IST Programme
Calimera Guidelines
Cultural Applications:
Local Institutions Mediating
Electronic Resources
Digitisation
|
Calimera Guidelines |
Issues dealt with in this
guideline include:
POLICY ISSUES Back to Scope
The
European Union has declared that “Digitisation
is an essential first step to generating digital content that will underpin a
fully digital
The
Minerva Project [3] was set up in 2002 to
promote a shared methodology for the digitisation of cultural material and to
facilitate the adoption of the Lund Action Plan.
The
benefits of digitisation include wider and easier access, the conservation of
originals, the possibilities of adding value to images and collections, and
opportunities for income generation (see the guideline on Business
models). Digitisation can also
publicise materials and attract greater numbers of visitors and users.
Digitisation
is the process of creating digital files by converting analogue materials. The resulting digital copy, or digital
surrogate, is then classed as digital material and is subject to the same broad
challenges involved in preserving access to it, as "born digital"
material (material created in digital format which has no analogue equivalent).
The quality of the file, the format used to store it, its description, its
intended use, its long-term preservation, the method of delivery to end users,
and protection from infringement of intellectual property rights, are just some
of the things which must be considered.
Furthermore for each type of material that is digitised specific factors
must be taken into consideration to make sure that the digital output can be
used to its full potential now and in the future.
Staffing
implications need to be considered. The importance of professional curatorial
skills in ensuring original materials are not damaged during a digitisation
project cannot be overemphasised. A digitisation project might provide a good
opportunity to carry out any necessary conservation work. Protection such as gloves
and masks might be needed. Staff will need training in the technical aspects of
digitisation; even if the actual work is outsourced they will need to
understand the procedures. Staff will
also need training in the use of the end product, and in helping users. They
will need new skills to work in the digital environment, as enquiries will
increasingly be received electronically and new groups of users who have
historically not used traditional services may now require a service. The
skills needed will include technical, design, marketing, and instructional
skills.
Digitisation
projects create opportunities for partnership working with other cultural
heritage institutions and with commercial organisations (see the guideline on Co-operation
and partnership). These can include
bringing together resources to create new virtual collections, sharing
expertise and/or equipment, and working with software developers and suppliers.
Collaboration with educational organisations and/or community groups can also
result in the creation of “born digital” resources.
GOOD
PRACTICE GUIDELINES Back to Scope
The
Minerva Project has produced a Good Practice Handbook [4] and technical guidelines [5] which set out practical guidelines for a
digitisation project.
Digitisation
is the process of creating digital files by converting analogue materials. The
resulting digital copy, or digital surrogate, can then be classed as digital
material and is subject to the same broad challenges involved in preserving
access to it, as "born digital" materials.
Planning and workflow Back
to Scope
It
is important to plan the project carefully and thoroughly (see the guidelines
on Strategic
planning and Business
models). The plan should include:
·
the reason(s) for digitisation, e.g. to provide
access to underused holdings, to protect fragile items from the wear and tear
of handling, to create a virtual collection, to target a specific group of
users, to contribute to a regional, national or international network;
·
what is to be digitised. This will be largely determined by the
reason(s) for digitisation and whether permission to digitise can be obtained
from the rights holders (see selection
below);
·
who will carry out the work. This could be in-house staff, specialist
staff on a temporary contract, staff from a partner organisation, or a
commercial contractor. Staff involved
may need protection such as gloves, masks, etc. Curator staff familiar with the
materials should always be used for any moving and handling especially of
fragile items. (This might also be an opportunity to carry out any conservation
work.);
·
where the work will be done. In most cases it will be preferable to do
the work on site to avoid risks such as loss or damage to originals, transport
costs etc. Ideally a dedicated space
should be made available taking into account lighting conditions, temperature,
humidity, etc., especially when fragile originals are being digitised ;
·
when it will be done. Consideration should be given to known busy times, staff
holidays, special exhibitions or other events or projects. A timetable should be drawn up with
milestones indicated;
·
how it will be done. This part of the plan should include workflow
details as it is essential to keep track of the material being digitised, and
of progress. A system of listing,
signing and dating all movements would be useful. Files should be named during
the digitisation process;
·
a preservation strategy. This needs to be in
place from the planning stage to ensure sustainability and long-term usability
of the collection. Preservation will depend upon documenting all of the technological
procedures that led to the creation of the digital object, and much critical
information can be captured only at the point of creation (see the guideline on Digital
preservation);
·
other considerations needed at the planning
stage include legal issues such as IPR (Intellectual Property Rights), choice
of digital formats, hardware, software, delivery methods or output formats and
of course costs.
Financial considerations Back to Scope
Digitisation
can be costly and local institutions may need to seek ways to augment their
core funding by for example:
·
lobbying and advocacy at national and local
levels;
·
influencing public opinion and forming groups of
friends;
·
applying for grant funding for a specific
digitisation project. The last few years have seen the rise of a bidding
culture in museums, libraries and archives in many countries. Governments, the
EU, charitable trusts and other bodies or foundations have chosen to channel
funds through competitive tender or submission of a bid. National professional
associations should be able to advise on sources of funding. The Europa website
contains a guide to EU funding opportunities [6];
·
partnership with other institutions to outsource
the work involved (see the guideline on Co-operation
and partnership);
·
some form of income generation. Some countries
will be restricted by statute as to whether or not they are allowed to raise
income or make any charges for services, including added value services. (See
also the guideline on Business
models.)
The
amount and type of material to be digitised may be dependent on the funds
available and decisions may have to be taken on what should have priority. This
could be based on the aims of the project (preservation or increased access)
rarity or value of the originals, the condition of the originals, the potential
usage etc.
Comparatively
low cost options may be adequate for some purposes. For example digital
cameras, scanners etc. intended for the domestic market may produce results of
sufficient quality for small community projects.
Selection
criteria will, as stated above, be largely determined by the aims of the
project, but may also include for example:
·
legal issues such as whether it is possible to
obtain permission to copy if needed (see the section on IPR below and also the guideline on Legal
and rights issues);
·
the target audience;
·
the importance of the items in the cultural
heritage of the community, region, country,
·
the rarity of the items;
·
the condition of the items and the need for
preservation of the originals by making digital versions available as an
alternative;
·
links to other projects;
·
financial issues such as the need to raise
income by charging for use or the sale of CD-ROMS, value for money, and costs.
Hardware and software Back to Scope
These
should be chosen at the planning stage, taking into account reliability, costs,
ease of use, staff training needs, maintenance costs, space available,
possibilities of renting, etc.
Equipment should enable recording and storing to be carried out at the
highest possible resolution because a lower resolution image, or smaller file,
can be extracted from a higher quality, higher resolution image, but never the
other way round. The storage implications should also be taken into
consideration, as higher resolution images create larger files and require more
storage space.
The
equipment must be suitable for the material to be digitised. The following
points need to be taken into consideration:
Scanners
·
flatbed scanners should only be used for unbound
printed material or documents;
·
bound items will require a book cradle or
digital camera;
·
the scanners should ideally be at least as large
as the largest item to be scanned to avoid folding and “mosaicing”.
3D
scanning devices
·
these may be used for museum objects or historic
buildings.
Digital
cameras
·
cameras may be used for museum objects or for
bound books etc.;
·
cameras may be used to record events, buildings,
sites and landscapes;
·
to get good picture quality the number of
pixels, the bit-depth, and the optical lens quality are important;
·
a stand for holding the material to be
photographed will be useful;
·
a tripod will be needed for the camera;
·
supplementary lighting will in most cases be needed;
·
filters will be required to reduce colour
distortion.
Video
cameras
·
equipment will be needed for capturing digital
output from conventional film and video;
·
video recording equipment is used for capturing
moving images and as such will be required for content creation projects
resulting in “born digital” material;
·
it is also a powerful tool for presenting a
continuous view of all sides of an object, or for showing a three-dimensional
space;
·
the availability of comparatively cheap digital
video camera equipment makes this sort of presentation possible for smaller
institutions, mainly museums or galleries, which cannot afford the equipment to
create full virtual reality content.
Audio
recording equipment
·
equipment will be needed which can produce
digital output from analogue media;
·
it is also used for capturing sound (speech,
music etc.) and as such will be required for content creation projects
resulting in “born digital” material;
Software
may be required to process the digital output e.g. correcting the colour of
digital images, cropping the edges or compressing the file for web
delivery. Such software should be
capable of;
·
opening very large files;
·
modifying resolution and colour depth;
·
saving different versions in different file
sizes;
·
copying part of an image and saving it as
another file;
·
exporting images in different file formats.
Selection
of suitable software must take into account the material being digitised, for
example if documents contain handwritten material then an OCR (optical
character recognition) package will be required.
The
TASI (Technical Advisory Service for Images) website contains advice on all
aspects of digitisation, including hardware and software. [7]
The
image or output produced by the digitisation process will be held in a
particular file format. It is advisable
to keep master copies and delivery copies in different formats.
It
is preferable to use open standard formats when creating digitised resources to
ensure that resources are reusable and can be created, modified and delivered
by a variety of software applications.
This will increase interoperability and therefore access, will reduce
dependency on one supplier, and will help to guard against obsolescence. Master copies should be in a format which
supports large, high quality images (e.g. TIFF (Tagged Image File Format) for
photographic images).
For
delivering resources it is
preferable to use more than one format in different sizes and resolutions,
bearing in mind that users will have different types of hardware and software
and different levels of bandwidth.
Delivery copies will usually be in smaller files suitable for
transmitting over the Internet (e.g. JPEG, PNG (Portable Network Graphics) or
GIF (Graphical Interchange Format) for still images). For more details see Standards below.
Standards
are very important as failure to use standard file formats and storage media
can:
·
be a major obstacle to international exchange of
image files and the creation of networked resources;
·
lead to obsolescence (compliance with standards
is a reasonable indicator of future support of a format or medium).
Different
standards exist for different types of digital formats, and for capture and
storage and delivery.
·
Text capture and storage - There are
standards for:
°
character encoding (see Jukka Korpela: A tutorial on character code issues [8]);
°
document formats (see AHDS Guide to good
practice: creating and documenting electronic texts [9]).
·
Text delivery - Again, for guidance on character encoding see Jukka Korpela’s article [8]. For document formats the latest versions of
XHTML or HTML are advisable, though proprietary formats such as PDF (Portable
Document Format), RTF (Rich Text Format) or Microsoft Word may be appropriate
as alternatives. See:
°
HTML
4.01 HyperText Markup Language [10];
°
XHTML 1.0
Extensible HyperText Markup Language [11];
°
Portable Document Format (PDF) [12].
·
Still image capture and storage
– Still images are raster (for photographs), vector (for geometric objects or
shapes) or graphic non-vector (for line drawings). For advice see TASI: Advice:
Creating digital images [13].
°
When creating raster images the spatial
resolution (pixels per inch) and colour resolution (bit depth) must be
considered, and the highest affordable is preferable. TIFF
(Tagged Image File Format) [14] is the most
common.
°
For vector images an open format such as SVG (Scalable Vector Graphics [15] should be used. The proprietary format Macromedia
Flash [16] may be appropriate in some
cases.
°
PNG
(Portable Network Graphics) [17] is the most
common format for graphic non-vector images.
·
Still image delivery
°
Photographic images delivered via the internet
must be in JPEG (Joint
Photographic Expert Group) format [18] or JPEG/SPIFF (JPEG Still Picture Interchange File Format)
[19]. More information is available about JPEG
[20] and about JPEG 2000 [21] and there is an ISO standard [22].
°
Vector images should be delivered using:
–
GIF (Graphics
Interchange Format) [23];
–
PNG
(Portable Network Graphics) format [24];
–
or, SVG
(Scalable Vector Graphics) format [25].
·
Video image capture and storage
– Video should be stored using the uncompressed raw AVI
(Audio Video Interleave) format [26], but an MPEG (Moving Pictures Expert
Group) format [27] can be used, or even
Microsoft WMF (Windows Media Format), Microsoft ASF (Advanced Systems Format)
or Apple Quicktime (details available on proprietary web pages [28]). Standards are available on the MPEG website
[29].
·
Video delivery – It must be remembered
that access to video is affected by bandwidth so it is advisable to provide
more than one file format or streaming quality.
°
Video intended for downloading should be in MPEG-1
format [30] , or Microsoft WMF (Windows Media
Video), AVI (Audio Video Interleave) or Apple Quicktime (details available on
proprietary web pages [28]).
°
Video for streaming should be in Microsoft ASF
(Advanced Streaming Format), WMF or Apple Quicktime (details available on
proprietary web pages [28]).
·
Audio capture and storage – Audio can be
stored either in:
°
uncompressed formats such as Microsoft WAV
(wave) or Apple AIFF (Audio Image File Format) (details on proprietary web
pages [28]);
°
or in compressed formats such as MP3 [31],
Microsoft WMA (Windows Media Audio) format [28],
Real Audio [32]
or Sun AU [33].
The Audio Engineering Society (AES) [34] and the International Association of Sound
and Audiovisual Archives (IASA) [35] make recommendations which should be
considered.
·
Audio delivery – As with video, access is
affected by bandwidth so a range of files or streams of different quality
should ideally be provided. The
recommendations of the AES [34] and IASA [35] should be followed.
·
3D capture and storage – Digitisation
of three-dimensional material is
particularly important for museums.
Digital video is a low-cost alternative to the creation of true 3D
models, but is of course more limited in the range of interactive
possibilities. For a discussion of 3D
technologies see the websites of the Web 3D
Consortium [36] or 3dsite, inc. [37].
·
3D delivery – VRML (Virtual Reality Markup
Language) and X3D [38] are the main standards used for virtual tours
and 3D models. An alternative is shockwave 3D [39]. This
allows content to be viewable by anybody with the latest version of the free
shockwave viewer plug-in, but as yet it does not have the capabilities of VRML.
IPR (Intellectual Property Rights) (see also the guideline on Legal
and rights issues). The importance
of this issue cannot be over-emphasised, since if the right to copy cannot
be obtained, digitisation of the item cannot go ahead. Back to Scope
There
are two aspects to this:
·
Establishing copyright. Does the institution hold the rights to make
digital copies? It will be necessary to
secure the rights to the material, especially if it is intended to publish on
the web, and this can potentially be a long drawn out and costly process. It is a factor in the selection process, and
must be considered from the planning stage onwards.
·
Security copyright. What rights to the digitised images does the institution intend
to impose? Will all images be made
freely available, or will thumbnails be displayed on the web and a charge made
for higher definition copies? This must
be considered in the planning stage. Income generation can be a factor with
policy makers and funding bodies. The
copyright of material placed on the internet can be protected by technical
means such as:
·
visible watermarks;
·
invisible digital watermarks [40];
·
encryption of images;
·
restriction of publication to low-resolution
images;
·
restriction of publication to small parts of an
image only;
·
restriction of display to registered authorised
users.
All these methods have pros and cons and must be considered in relation
to the aims and objectives of the project and the institution.
The
website of the University
of New York, Buffalo, contains links to many useful pages [41] and for advice see the TASI (Technical Advisory Service for Images)
copyright page. [42].
In
addition, organisations may wish to encourage the re-use of their content,
particularly in the context of promoting teaching and learning. This can be
achieved by the use of a Creative Commons
licence [43] (see the guideline on Legal
and rights issues). Creative Commons licence explicitly state the ways in which
digital items may be re-used, and the chart in the Appendix demonstrates how this could be
applied in conjunction with the publication on the internet of low-resolution
images.
Design and presentation (see also the guidelines on Interactivity
and Multimedia
services). Back to Scope
Many
digitisation projects in the cultural area will lead to the creation of web
sites [44] although some will be for in-house
use only.
Examples
of in-house use include:-
·
interactive displays in museums;
·
digital display of fragile documents or books in
archives and libraries;
·
digital display of objects in museums either to
protect fragile items from exposure to light or to display an object form
multiple angles;
·
catalogues, indexes and guides for use by
visitors to the institution, including audio guides;
·
digitisation in order to improve accessibility
for disabled people (see the guideline on Accessibility
for disabled people).
For
publication on the web the following points should be borne in mind:
·
ease of navigation e.g. links to the front page,
site map or table of contents available on every page;
·
accessibility by disabled people (see the
guideline on Accessibility
for disabled people);
·
very careful use of animations, pop-ups, Flash
etc, with possibilities for bypassing these;
·
multilingual access (see the guideline on Multilingualism).
Preparation
for publication on the internet involves processing the master files to fit the
operational requirements of the internet, which usually means reducing the file
size and quality to enable short download times. Where larger images are published, this should be via a link from
the web page, with a warning that download time may be slow.
Image
processing and audio and video editing software is readily available on hire or
supplied with hardware. Viewers for 3D
and virtual reality materials are not so widely available, although PCs with a
focus on games will often have hardware accelerators and increased graphics
memory which can improve the situation.
Other
delivery systems include CD and DVD.
Storage (see also the
guideline on Digital preservation) Back
to Scope
CDs
and DVDs can also be used to store digital collections. Digital material will be held on server
machines, and these must be backed up,
ideally onto at least two types of media separately stored. CD-Rs were until
recently a common back-up media, but have now been replaced by DVDs which can
store larger files. Digital Linear Tape is however still in use, so the two
types could be DLT and DVD. However,
there is an increasing trend to store data on mobile hard drive units, and to
transfer it to new servers over time, so reducing the risks of media obsolescence.
FUTURE
AGENDA Back to Scope
Digitisation
enables museums, libraries and archives to reach out to new users, and to serve
traditional users in new ways. Digitisation can transform the way in which
collections are used and also the way institutions themselves are organised.
Digital technology offers new ways of fulfilling core missions such as
education, research, and cultural enrichment.
Museums, libraries and archives should consider creating new business
models to ensure sustainability without conflicting with core missions and
objectives (see the guideline on Business
models).
In
the future there should be widespread adoption of technical standards leading
to interoperability between collections.
Policy
makers need to work towards the reconciliation of rights issues in order to
enable straightforward access to digital resources.
At
present media is likely to become obsolescent within about 5 years, so
institutions need to have rigorous back-up and migration policies in place.
The
increasing trend to store data “on the internet” on large server machines and
as data on mobile hard drive units facilitates the migration of data from
medium to medium. Once servers are
backed up and migrated to new servers over time, the dependence on removable
media as back up storage will decrease. In the longer term it is hoped that
media will be developed which is suitable for more permanent preservation of
digital collections.
Collaboration
among institutions could lead to the development of community repositories,
and, linked to that, collaboration in the preservation of digital objects. [45]
Increasingly
material will be created in digital form. Institutions will need to have
policies in place to ensure that “born digital” material is preserved and made
accessible (see the guidelines on Resource
Description and Digital
preservation).
In
future new search methods should enable users to search for any digital object
or image, view it and download it, without needing to know where the original
is held or having to make adjustments on their PCs. (See the guideline on Discovery
and retrieval.)
For
a vision of the future see The Digicult Report:
Technical Landscapes for tomorrow’s cultural economy: unlocking the value of
cultural heritage European Commission, 2002. ISBN 9282862658. [46]
REFERENCES Back to Scope
[1] Lund Principles
http://www.cordis.lu/ist/directorate_e/digicult/lund_principles.htm
[2] Lund Action
Plan http://www.cordis.lu/ist/directorate_e/digicult/lund_ap_browse.htm
[3] Minerva Project http://www.minervaeurope.org/
[4] Good Practices
Handbook, edited by the Minerva Working Group 6. Version 1.3. 3 March 2004. http://www.minervaeurope.org/structure/workinggroups/goodpract/document/goodpractices1_3.htm
[5] Minerva
Technical Guidelines for Digital Cultural Content Creation Programmes. Version
1.0. 8 April 2004. http://www.minervaeurope.org/publications/technicalguidelines.htm
[6] Europa: Grants and loans http://europa.eu.int/grants/
[7] TASI (Technical Advisory Service for Images):
Image Capture: Hardware and Software http://www.tasi.ac.uk/advice/creating/hwandsw.html
[8] Jukka Korpela: A tutorial on character code issues. http://www.cs.tut.fi/~jkorpela/chars.html
[9] AHDS Guide
to good practice: creating and documenting electronic texts. http://ota.ahds.ac.uk/documents/creating/
[10] HTML 4.01 HyperText Markup Language http://www.w3.org/TR/html401
[11] XHTML 1.0
Extensible HyperText Markup Language http://www.w3.org/TR/xhtml1/
[12] Portable
Document Format (PDF) http://www.adobe.com/products/acrobat/adobepdf.html
[13] TASI: Advice:
Creating digital images http://www.tasi.ac.uk/advice/creating/creating.html
[14] TIFF (Tagged Image File Format) http://www.itu.int/itudoc/itu-t/com16/tiff-fx/docs/tiff6.pdf
[15] SVG (Scalable Vector Graphics http://www.w3.org/TR/SVG
[16] Macromedia Flash http://www.macromedia.com
[17] PNG (Portable Network Graphics) http://www.w3.org/TR/PNG/
[18] JPEG (Joint
Photographic Expert Group) format http://www.w3.org/Graphics/JPEG
[19]
JPEG/SPIFF (JPEG Still Picture
Interchange File Format) http://www.jpeg.org/public/spiff.pdf
[20] More
information on JPEG is available at http://www.jpeg.org
or http://www.faqs.org/faqs/jpeg-faq/
[21] The JPEG 2000
standard can be found at http://www.jpeg.org/jpeg2000/index.html
[23] GIF (Graphics
Interchange Format) http://astronomy.swin.edu.au/~pbourke/dataformats/gif/
[24] PNG (Portable
Network Graphics) format http://www.w3.org/TR/REC-png-multi.html
[25] SVG (Scalable
Vector Graphics) format (as of May 2004 specification still in draft format at http://www.w3.org/TR/SVG12/ )
[26] AVI (Audio
Video Interleave) format http://support.microsoft.com/default.aspx?id=kb;en-us;Q316992
[27] MPEG (Moving
Pictures Expert Group) format http://www.chiariglione.org/mpeg/
[28] Microsoft http://www.microsoft.com/
; Apple http://www.apple.com/
[29] MPEG standards http://www.chiariglione.org/mpeg/standards.htm
[30] MPEG-1 format
http://www.chiariglione.org/mpeg/standards/mpeg-1/mpeg-1.htm
[31] MP3 format http://www.mp3-tech.org
[32] Real Audio http://www.real.com
[33] Sun AU http://www.sun.com/
[34] Audio Engineering Society (AES) http://www.aes.org/
[35] International
Association of Sound and Audiovisual Archives (IASA) http://www.iasa-web.org/
[36] Web 3D Consortium http://www.web3d.org
[37] 3dsite, inc http://www.3dsite.com
[38] VRML (Virtual Reality Markup Language) and
X3D http://www.web3d.org
[39] shockwave 3D http://www.macromedia.com
[40] For an
overview of watermarking see http://www.webreference.com/content/watermarks/
[41] The website
of the
[42] TASI
(Technical Advisory Service for Images) copyright page
http://www.tasi.ac.uk/advice/managing/copyright.html
[43] Creative Commons http://www.creativecommons.org
[44] There are literally thousands of websites
dealing with the design and creation of web sites including:
http://www.essdack.org/webdesign/
http://www.iasl-slo.org/creatingweb.html
[45] See the
Digital Preservation Coalition website at http://www.dpconline.org/text/index.html.
[46] The Digicult Report: Technical Landscapes
for tomorrow’s cultural economy: unlocking the value of cultural heritage. European
Commission, 2002. Full report ISBN 92-828-5189-3. Executive summary ISBN
92-828-6265-8. http://www.digicult.info/pages/report.php
International
Google
digitisation project
The collections of five of the world's important
academic institutions are to be digitised by Google. Scanned pages from books
in the public domain will then be made available for search and reading online.
The libraries that have teamed up with Google are Oxford University Library,
the libraries at
http://business.timesonline.co.uk/article/0,,9075-1403143,00.html
Digital Library
of Classical Armenian Literature from the Vth to the XVIIIth Centuries
This project digitises various types of Armenian
literature: legal, economic, geographical, historical, philosophical,
theological, medical etc., and is working on a database of museum objects to
create a virtual version of the museum with its three-dimensional
classification. http://www.digilib.am
Old
Aims to preserve
Photos of the palace, the park and archived documents
are being collected, digitised and systematically arranged in six main topics.
3-D simulations of the Palace halls or a simulated trip in the park are planned
at the next stage of the project. Available only in Bulgarian on CD-ROM. Web
version planned.
Digital
collection “Silvije Strahimir Kranjcevic”
Collection of digitised materials
(full text poetry collection, manuscripts, family history, family archive,
correspondence, photographs) referring to this famous Croatian 19th century
poet. Includes a detailed inventory and database of all items to facilitate
further research. Available online and on CD-ROM.
Archbishop
chateau and gardens in Kroměřķ˛
Example of book digitisation in a local institution http://digi.azz.cz
Also digitised coin collection http://coins.azz.cz
Database of
seals in Czech archives
Project of the Archives Direction Division of the
Ministry of Interior of the
Digitisation of
regional documents (DRD)
The aim is to digitise regional sources from archives
such as newspapers and periodicals, club and parish chronicles, family and
personal chronicles, plus significant documents form the District Archive and
other collections.
http://www.soka-cr.cz;
http://www.knihovna-cr.cz
Memoria Project
Provides access to the full set of digitised documents
and the detailed descriptions of historical documents, and also to
bibliographical data from a range of sources in the Memoria database. The
project accepts data of all kinds. http://www.memoria.cz
Provides access to digitised microfilm of old
manuscripts.
http://www.ville-valenciennes.fr/bib/fondsvirtuels/microfilms/accueil.asp
Maps of
All antique maps of Iceland (older than 1900) that are
in the collection of the National and University Library of Iceland and the
Central Bank of Iceland have been converted to a digital format and are
accessible on the Internet. http://www.bok.hi.is/kort
Ask About
This is the pilot portal site for access to local
cultural content in libraries, museums and archives in
http://www.askaboutireland.com/bestpractice.html
Bibliothčque
nationale de Luxembourg
The national library is carrying out a major
digitsation project. http://www.bnl.lu/
Cieszyńska
Biblioteka Wirtualna (CBW) / Cieszyn Virtual Library (CVL)
Internet access to digitised library materials
connected to Śląsk Cieszyński (multicultural region on the
border between
http://www.ata.com.pl/kcc/biblioteka/
Treasures of
Polish Archives
Digital pictures supplemented with archival description,
note on context and bibliographical notes. Documents are scanned or a photo
made by digital camera (resolution up to 600 dpi), saved in “tiff” format and
presented on the Internet in “jpg” format. http://www.poland.pl/articles/?c=421
Digitization of Dobrudjean old press (DPDV) - Project of “Ioan N. Roman”
Digitisation of Dobrudjean old press
(1889-1940) which was on microfilm and in printed format. http://www.biblioteca.ct.ro
Monuments From the Open-Air Museums In
Electronic forms of monuments of
folk architecture preserved in Romanian museums or “in situ”. http://www.cimec.ro/aer/aeretn.htm
Various collections at the
Memory of
The National Library of the
http://library.karelia.ru/rus/prog/pamyat2002.shtml
Digitization of
handwritten and early printed fragments from the Library of the Franciscan
monastery of
CD-ROM
“Archives, libraries and monuments of Kotor”
These projects of the Centre for the Preservation and
Presentation of Kotor's Documentary Heritage “Notar” are related to the
preservation, appraisal, description and presentation of historic collections.
http://www.cdknotar.cg.yu;
http://www.matf.bg.ac.yu/iak
This is a consortium consisting of
leading cultural and research institutions involved in digitisation, including
the Mathematical Institute SANU and the Mathematical Faculty Belgrade (which
provide technical support), the National Library of Serbia, the National Museum
Belgrade, the Archaeological Institute Belgrade, the Archive of Republic
Serbia, the Serbian Institute for Monument Protection, and the Yugoslav Film
Archive. Collaboration with other cultural and research institutions from
CEMUZ - Central Register of Museum Objects in
In 2002 the Slovak National Museum
set up the CEMUZ Project to digitise museum objects (estimated total 8
million), and build a database to be used as a part of the Register of Culture
and to form part of joint portal and of the state information system. http://www.cemuz.sk
CEMUZ - Central
Register of Museum Objects in
In 2002 the Slovak National Museum set up the CEMUZ
Project to digitise museum objects (estimated total 8 million), and build a
database to be used as a part of the Register of Culture and to form part of
joint portal and of the state information system. http://www.cemuz.sk
Archivo De La
Ciudad
Online access to digital images of the Arganda
Archives collection, mainly for educational purposes. The website of this local
archive is one of the best examples of the use of the new technologies in
Digitisation of
Historic Newspapers in Spanish Public Libraries
The digitisation is being done using up-to-the-minute
technology. The resulting database will include bibliographical descriptions of
the original items (according to Dublin Core Metadata Initiative) and metadata
of file structures (according to Metadata Encoding & Transmission
Standard). http://www.digibis.com/prensahis
Documentos
Virtuales
All documents from 1264 to 1954 are being digitised
and will be accessible on the Web. http://sapiens.ya.com/webarchivo/
Patrimonio.es
(2004-2008)
Digitisation Programme of the Spanish Cultural,
Scientific and Natural Heritage whose aim is preservation, cataloguing and
dissemination. It includes a list of several initiatives for digitisation in
the cultural heritage sector. http://patrimonio.red.es/
Virtual Library
of
Digitised documents can be accessed via the virtual
library catalogue which allows searching by authors, titles or subjects, or by
subdivisions, such as Map Library, Graphic Library, Andalusian Reference
Library, Newspaper Library, Film Library, etc. Includes additional cultural and
learning resources aimed at school children such as: “Today in the history of
Virtual Library
of the Spanish Bibliographical Heritage
Prototype for the Virtual Library of the Spanish
Bibliographical Heritage, developed by the Sub directorate General for Library
Co-ordination.
http://www.digibis.com/digibib
Digitaliseringsprojekt
inom arkiv, bibliotek och museer
Joint digitisation project.
http://www.kultur.nu/rapporter/digitaliseringsprojekt.html
Akdas – Atatürk
Kitaplığı Dijital Arşiv Sistemi (Atatürk Library Digitized
Archive System,
Works from the
http://www.ibb.gov.tr/minisite/kutuphaneler/
Creative Commons [43] licence explicitly state the ways in which
digital items may be re-used, and this chart (produced by Minerva [3])
demonstrates how this could be applied in conjunction with the publication on
the internet of low-resolution images.
|
Image Type |
Technical
information |
Typical
uses |
Licence
conditions |
|
Thumbnail |
·
JPG ·
72 dpi ·
bit depth of 24-bit colour or 8-bit greyscale ·
120 pixels for the longest dimension |
educational: inclusion
in a montage commercial: none |
·
Attribution ·
Non-commercial, ·
No derivative works [optional]
|
|
Low
resolution |
·
JPG ·
150 dpi ·
bit depth of 24-bit colour or 8-bit greyscale ·
maximum of 600 pixels for the longest dimension |
educational: use
in a presentation or essay commercial: image
selection and initial layout, potential for licensing for use on websites and in presentations |
·
Attribution ·
Non-commercial ·
No derivate works [optional] |
|
High
resolution |
·
TIFF ·
600 dpi ·
bit depth of 24-bit colour or 8-bit greyscale |
educational: viewing
details, archival copy commercial: multimedia
production, print reproduction, broadcasting |
·
Copyright
|